In first-person shooter games, rocket jumping is the technique of using the explosion of a rocket launcher combined with a jump. The aim of this technique is to reach new heights and distances. Although the origin of rocket jumping is unclear, its use dates back at least to play in Quake. The biggest downside of rocket jumping is that it usually injures the player, either from the blast damage or fall damage. This effect makes the technique less useful in games where the damage from the blast, fall, or both is high. The technique is used especially in advanced/competitive play where it is used in order to gain quick bursts of speed, reach normally unobtainable heights, secure positional advantages, or in speedrunning.
Video Rocket jumping
In the Quake series
While using explosives to propel oneself was first seen in Doom, the modern technique became a core mechanic in Quake, taking the technique to literal new heights. By exploiting the various quirks of the Quake engine, many advanced movement techniques were spawned: such as circle jumping, strafing, bunny hopping, and of course explosive jumping. The community quickly became accustomed to using these various methods of gaining speed, and so was born the first speedrunning community. Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps.
Maps Rocket jumping
Forms
Rocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay.
Horizontal
A horizontal form of rocket jumping appears in Doom (1993), where it is used to reach the secret exit in E3M6 (it is possible to reach the exit without rocket jumping, but this technique was the intended method according to John Romero).
Vertical
The first games to feature vertical rocket jumping were Bungie Software's Marathon and 3D Realms' Rise of the Triad (coincidentally, the two games launched on the same day, although the full version of Rise of the Triad came later). Rocket jumping became very popular in the original Quake (1996), and was used as an advanced technique for deathmatch play as well as for the Quake done Quick series. In Half-Life's (1998) multiplayer mode, the tau cannon can be used to launch the player into the air. In the Halo game franchise, players often use guns such as the Concussion rifle or Frag grenades to launch the player faster or higher for speedrunning purposes, or to reach normally unreachable areas or easter eggs. Rocket jumping also appears in Unreal (1998) and Unreal Tournament, where the player can fire Eightball rockets beneath their feet and gain altitude. In that game it is also possible to perform a similar move, the "hammer jump" with the Impact Hammer.
In the game Team Fortress 2 (2007), players can use the explosive knockback of a Soldier's rockets to rocket jump. Rocket jumping in Team Fortress 2 is a crucial skill required for players playing the Soldier class in high level play, especially to quickly move back to the next map objective after respawning.
Also, in Overwatch (2016), while playing as the hero Pharah, you can fire rockets beneath your feet to jump to high places without using fuel to fly around. Soldier 76 can also use his helix rocket ability to shoot helix rockets at his feet which allows him to rocket jump as well.
Other adaptations
- Rocket jumping has appeared in other media as well. In the live-action film Transformers, the character Ironhide performs a rocket jump over a screaming woman after transforming from his truck mode.
- In the film Planet Terror, lead character Cherry Darling uses her false leg, a machine gun with underslung grenade launcher, to rocket jump over a tall wall.
- In the film Tokyo Gore Police, lead character Ruka uses a bazooka to rocket jump to a building's rooftop.
- Grenade jumping is the same action, except throwing a grenade underneath the player while jumping to achieve the same effect.
- In League of Legends, the character Tristana uses an ability of the same name.
- In Freddie Wong's and Brandon Laatsch's video "The Rocket Jump", the rocket jump is featured as the main part of the YouTube short. This later influenced their channel and studio into being renamed "RocketJump".
- In the episode "The Librarians and the Point of Salvation" of the TV series The Librarians, rocket jumping is specifically referred to but done using grenades.
References
Source of the article : Wikipedia